Spent some time working on room transitions and some foreground art. Really adds some depth and the room transitions are subtle but I think its a nice touch. Next phase will be to manage persistent objects between room transitions, player stats for example and being able to return to previous rooms and find that destroyed objects have remained destroyed. I think I really like the concept of returning to previous levels and find them to have been cleared and or abandoned. Probably going to consider having a destruction count to keep track of progress and implement stamina bar with power moves. This will of course require new animations and scripting. ok, back to work...
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